Scotch Doubles Playing Rules
General
Scotch doubles is like any other form of doubles play, except that players take alternate shots rather than alternate visits. Otherwise, the standard International Rules apply, and the following conventions will apply to the Waterloo competition.
Match duration
All match lengths (number of frames) will be subject to the number of entries.
The Final will most likely be best of 9 frames.
Breaks
Teams will lag (or toss a coin) for the initial break.
After that, breaks will alternate by team and player.
So, if player 1 team A breaks, the next frame player 1 team B breaks.
The next break is by player 2 team A, then player 2 team B, then 1A again, and so on, until the match is over.
Nomination of balls
If a ball is potted from a legal break, the players partner is responsible for playing and so choosing their colour 'on'.
There must be NO consultation between partners about this following a ball or balls being potted on the break.
Consultation
Partners may only consult when the opposing team is in charge of the table.
They may not do so at any point during their own visit.
A visit is deemed to have started as soon as the player ‘on’ strikes the cue ball.
A foul will be called against any team deemed to be conversing or consulting with each other about the game in between shots during their visit.
This will result in end of visit and a ball-in-hand visit awarded to their opponents.
Note that 'consulting or conferring' includes the use of signals or other forms of non-verbal communication.
Playing out of turn
Playing out of turn is a foul and will result in end of visit and ball-in-hand visit awarded to the opponents.
Scotch doubles is like any other form of doubles play, except that players take alternate shots rather than alternate visits. Otherwise, the standard International Rules apply, and the following conventions will apply to the Waterloo competition.
Match duration
All match lengths (number of frames) will be subject to the number of entries.
The Final will most likely be best of 9 frames.
Breaks
Teams will lag (or toss a coin) for the initial break.
After that, breaks will alternate by team and player.
So, if player 1 team A breaks, the next frame player 1 team B breaks.
The next break is by player 2 team A, then player 2 team B, then 1A again, and so on, until the match is over.
Nomination of balls
If a ball is potted from a legal break, the players partner is responsible for playing and so choosing their colour 'on'.
There must be NO consultation between partners about this following a ball or balls being potted on the break.
Consultation
Partners may only consult when the opposing team is in charge of the table.
They may not do so at any point during their own visit.
A visit is deemed to have started as soon as the player ‘on’ strikes the cue ball.
A foul will be called against any team deemed to be conversing or consulting with each other about the game in between shots during their visit.
This will result in end of visit and a ball-in-hand visit awarded to their opponents.
Note that 'consulting or conferring' includes the use of signals or other forms of non-verbal communication.
Playing out of turn
Playing out of turn is a foul and will result in end of visit and ball-in-hand visit awarded to the opponents.